ThorgrimChris
CHARACTER BIO
Thorgrim is a 63 year old, Medium sized, Male Dwarf, with dwarf-like eyes and dwarf-like hair. He stands 4' 3" tall and weighs 160 pounds. His world view is Lawful Neutral in nature, and is currently a worshipper of Olim (Metal, Protection).

CHARACTER LEVELCLASSES and LEVELS
10Cleric 10

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
48,19855,0006,802


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
10
+0


CON
14
+2


INT
14
+2


WIS
20
+5


CHA
12
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
8310d8
SPEED
MOVE
30
AC
ARMOR
222211=10+9+2+0+0+0+1
40
-5
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+9=7+2+0+0+ + 
REFLEX
DEX
+3=3+0+0+0+ 
WILL
WIS
+12=7+5+0+0+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
+0=0+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+9=7+2
+0
+0
+
MELEE
ATTACK BONUS
+9/4=7+2
+0
+0
+
RANGED
ATTACK BONUS
+7/2=7
+0
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+2 Silver, Alchemical Warhammer (M/B)

12/7

1d8+3

x3

5

Thundering



I2

Crossbow, light, Masterwork (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

8/3

6/1

4/-1

2/-3

0/-5

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-2/-7

-4/-9

-6/-11

-8/-13

-10/-15



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Plate Armor of the Deep (M/H)

+9

+1

-5

35%

15 ft

50



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Mithral Heavy Shield (M)

+2

0

5%

5




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
67891011121314

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

8

1d20+3

2d6+10+1

5

SKILLSMAX RANKS 13/6.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)2 =
+2
w
Balance (Dex)*-5 =
+05
w
Bluff (Cha)1 =
+1
w
Climb (Str)*-3 =
+25
w
Concentration (Con)9 =7+2
w
Control Shape (Wis)5 =
+5
w
Craft–Armorsmithing (Int)8 =4+2+2
w
Craft–Blacksmithing (Int)2 =
+2
w
Craft–Stonemasonry (Int)2 =
+2
w
Craft–Weaponsmithing (Int)12 =8+2+2
w
Diplomacy (Cha)1 =
+1
w
Disguise (Cha)1 =
+1
w
Escape Artist (Dex)*-5 =
+05
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)1 =
+1
w
Heal (Wis)14 =9+5
w
Hide (Dex)*-5 =
+05
w
Iaijutsu Focus (Cha)1 =
+1
w
Intimidate (Cha)1 =
+1
w
Jump (Str)*2 =
+2

Knowledge–Arcana (Int)4 =2+2

Knowledge–History (Int)3 =1+2

Knowledge–Religion (Int)11 =9+2

Knowledge–The Planes (Int)4 =2+2
w
Listen (Wis)5 =
+5
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-5 =
+05

Perform–Oratory (Cha)2 =1+1

Perform–Any (Cha)1 =
+1

Profession–Miner (Wis)7 =
+5+2
w
Ride (Dex)2 =2+0
w
Search (Int)2 =
+2
w
Sense Motive (Wis)5 =
+5

Speak Language ()2 =1+0+1

Spellcraft (Int)4 =2+2
w
Spot (Wis)5 =
+5
w
Survival (Wis)5 =
+5
w
Swim (Str)*4 =
+2+2
w
Use Rope (Dex)0 =
+0

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uPlate Armor of the Deep24,650 g1506Potion of Restoration, Lesser (CL3)300 g1(—)
²Blue diamond5,000 g1(—)¡Ring of Protection +12,000 g1(—)
yArmorsmith`s tools5 g15bScroll of Commune (CL9)1,625 g1(—)
yBackpack2 g1(2)bScroll of Divine Power (CL7)700 g1(—)
yBedroll1 s1(5)bScroll of Keen Edge (CL5)375 g1(—)
yBit and bridle2 g1(1)bScroll of Planar Ally, Lesser (CL7)700 g1(—)
yCoin: gp (117)117 g1(2.3)bScroll of Restoration, Lesser (CL3), Restoration, Lesser (3), Restoration, Lesser (3)450 g1(—)
yCoin: sp (8)8 s1(0.2)bScroll of Resurrection (CL13)12,275 g1(—)
yFlint and steel1 g1(—)vMithral Heavy Shield1,020 g15
yHoly symbol, steel5 g1(—)°+1 Warhammer: Thundering8,312 g1(5)
yPony30 g1(—)°+2 Silver, Alchemical Warhammer: Thundering18,402 g15
yPouch, belt1 g1(0½)°Bolts, crossbow (10)1 g1(1)
yRope, Elven50 g1(5)°Crossbow, light, Masterwork335 g14
yRunestones20 g1(—)°Dagger2 g1(1)
ySack1 s1(0½)¬Badge of Valor1,000 g1(—)
ySaddle, riding10 g1(25)¬Boots of Striding and Springing5,500 g1(1)
ySaddlebags4 g1(8)¬Periapt of Wisdom +24,000 g1(—)
yStarmetal (4)2,000 g1(2)
yTraveler`s outfit1 g1(5)
yWaterskin (full)1 g1(4)
yWeaponsmith`s tools5 g15
6Potion of Bull`s Strength (CL3)300 g1(—)
6Potion of Remove Fear (CL1)50 g1(—)

Carried Weight

74 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Craft Magic Arms and Armor — You can create magic weapons, armor, and shields. (PH92).

Divine Spell Power — Spend turn/rebuke attempts to increase your caster level (CD80)

Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH94).

Martial Weapon Proficiency: Warhammer — You are proficient in a martial weapon of your choice (PH97).

Reach Spell — Touch Spell becomes a ray with a 30ft range (CD84)

Weapon Focus: Warhammer — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Boots of Striding and Springing

Competence +5
Enhancement +10

1

These boots grant a +5 competence bonus to Jump (DMG250).

Periapt of Wisdom +2

Enhancement +2

This item grants a +2 enhancement bonus to Wis (DMG263).

Ring of Protection +1

Deflection +1

The wearer receives a +1 deflection bonus to AC (DMG232).




Class Features

Cleric

Domain Access (2)

Proficiency: Armor, Heavy

Proficiency: Armor, Light

Proficiency: Armor, Medium

Proficiency: Shields

Proficiency: Simple Weapons: All

Spells

Spontaneous casting

Turn or rebuke undead (7+Cha.Mod/day)

Special Qualities

+1 Attack vs. Orcs and Goblinoids

+2 Appraise (Stone and Metal Items)

+2 Craft (Stone and Metal Items)

+2 Saves vs. Poison

+2 Saves vs. Spells and Spell-like Effects

+4 Dodge Bonus to AC vs. Giants

Darkvision (Ex): 60 ft.

Stability (Ex)

Stonecunning (Ex)

Weapon Familiarity (Ex)

Domain Powers

Metal — Gain Martial weapon Proficiency & weapon Focus

Protection — Create a protective ward 1/day


Languages

Common, Dynthgarian, Giant, Sundastian, Undercommon


Coins

New Coins
Gained in Play

0 cp 
8 sp  
117 gp  
0 pp  
118 gp Total gp equivilent (approximate)


CLERIC SPELLS
Deity: Olim
Domains: Metal, Protection

LEVELS0123456789
Known:AllAllAllAllAllAll
Per Day:66+15+14+14+13+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Amanuensis
V,S15
Object
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / You cause writing from one source to be copied into a book, paper or parchment (SpC9)

Create Water
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S15
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF15
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S15
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S15
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF15
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF15
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Anarchic Water
V,S,M16
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / Imbue a flask of water with the energy of chaos (SpC11)

Axiomatic Water
V,S,M16
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / Imbue a flask of water with the order of law (SpC22)

Bane
V,S,DF16
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
V,S,DF16
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M16
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Blessed Aim
V,S16
No
1 Action
50 ft.
1 minute/level
Will Negates

School of Divination / With the blessing of your deity, you bolster your allies` aim with an exhortation (SpC31)

Blood Wind
V,S16
Harmless
1 Swift
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Evocation / Subject can take a full attack action to use all its natural weapons as if they were thrown objects (SpC33)

Cause Fear
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Cold Fire
V,S,DF16
No (fire source) or Yes (creature)
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D) or Instantaneous
No (Fire source) or Fortitude half (creature)

School of Transmutation / Change normal flames of a fire into cold flames; if used vs a creature, the spell deals 1d6 cold damage/2 levels (SpC50)

Command
V16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF16
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Conviction
V,S,M16
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Bolster the mental, physical and spiritual strengths of the creature touched (SpC52)

Cure Light Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M16
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S16
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Delay Disease
V,S,DF16
Harmless
1 Action
Touch
24 hours
Will Negates

School of Conjuration / The progress of any non-magical disease that already affects the target is halted for 1 day (SpC63)

Detect Chaos
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Incarnum
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detect Incarnum and Incarnum wielding creatures.

Detect Law
V,S,DF16
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Dispel Ward
V,S16
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Like Dispel Magic but only vs abjuration magic placed on objects or areas (SpC67)

Divine Favor
V,S,DF16
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Ebon Eyes
V,S,M16
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject gains the ability to see normally in natural and magical darkness (SpC77)

Endure Elements
V,S16
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
V,S16
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Faith Healing
V,S16
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cure more wounds on a follower of the same deity (SpC87)

Foundation of Stone
V,S,DF16
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Transmutation / Calling upon the strength of the earth, you lend some of the stability of stone to your allies (SpC99)

Grave Strike
V,DF16
No
1 Swift
Personal
1 round
None

School of Divination / Swift. You can sneak attack undead for 1 round (CAdv150).

Grave Strike
V,DF16
No
1 Swift
Personal
1 round
None

School of Divination / Swift. You can sneak attack undead for 1 round (CAdv150).

Guiding Light
V,S16
No
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / Across the murky plain, a beam of radiance shoots down, highlighting your foes (SpC108)

Healthful Rest
V,S16
Harmless
10 Minutes
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Conjuration / Subjects of your spell look relaxed and rested, the stresses of the day forgotten (SpC111)

Hide from Undead
V,S,DF16
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Ice Gauntlet
V,DF16
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / A large bristling ball of rock-hard ice spikes surrounds your fist, a cold mist enshrouding your forearm (SpC119)

Incite
V,S16
Yes
1 Swift
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Your opponent is swallowed in a spiral of sparkling motes that urge your targets to act (SpC121)

Inflict Light Wounds
V,S16
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Inhibit
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Enchantment / A spiral of dark motes surrounds your foe, slowing and distracting him from the task at hand (SpC123)

Ironguts
V,S,M16
Yes
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Enable a creature to better fight off the effects of poison (SpC126)

Light of Lunia
V,S16
Yes; See Text
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Evocation / Invoke the powers of good and you begin to glow with the silver light of fabled Lunia (SpC132)

Magic Stone
V,S,DF16
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF16
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Moon Lust
V,S,F16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will Partial

School of Illusion / Instills in the target an obsessive fascination with the moon (SpC143)

Nightshield
V,S16
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / A field of shadowy energy cloaks your body (SpC148)

Nimbus of Light
V,S,DF16
-
1 Action
Personal
1 minute/level or until discharged (D)
None

School of Evocation / A glittering corona of sunlight surrounds you - then you release it as a focused blast of divine energy (SpC148)

Nimbus of Light
V,S,DF16
-
1 Action
Personal
1 minute/level or until discharged (D)
None

School of Evocation / A glittering corona of sunlight surrounds you - then you release it as a focused blast of divine energy (SpC148)

Obscuring Mist
V,S16
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F16
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Omen of Peril
V,F16
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Portal Beacon
V,S16
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Transmutation / Allow others to be drawn to a portal as it sends out information about itself (SpC161)

Protection from Chaos
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Incarnum
V,S,F16
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Abjuration / Ward a target from attacks by soulmelds and incarnum creatures.

Protection from Law
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Resist Planar Alignment
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Grants a creature limited protection from a plane`s alignment traits (SpC174)

Resurgence
V,S,DF16
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Convince a higher power to grant an ally a second chance (SpC174)

Resurgence
V,S,DF16
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Convince a higher power to grant an ally a second chance (SpC174)

Sanctuary
V,S,DF16
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
V,S,M16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Sign
V,S,M16
-
1 Action
Personal
10 minutes/level or until discharged
None

School of Enchantment / Grants bonus to next Initiative check (SpC189)

Snowshoes
V,S16
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Affected creatures can walk lightly over ice and snow without having their speed reduced (SpC194)

Spell Flower
V,S16
-
1 Action
Personal
1 round/level
None

School of Transmutation / Imbue your hands with receptive magical energy that crackles and glows a soft orange (SpC198)

Summon Monster I
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Summon Undead I
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / The undead you summon appear in a burst of smoke and fog (SpC215)

Updraft
V,S,M16
-
1 Action
Personal
Instantaneous
None

School of Conjuration / The vortex quickly coalesces into a column of dirty gray brown air thick enough to hold you aloft (SpC228)

Vigor, Lesser
V,S16
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Lesser
V,S16
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vision of Glory
V,S,DF16
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / Give subject creature a brief glimpse of a divine entity giving its support and inspiring it to continue (SpC231)

Wings of the Sea
S,M16
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Transmutation / Increase the touched creatures swim speed by 30 feet (SpC240)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Adept Spirit
V,S,DF(E)17
Harmless
1 Action
Touch
1 hour/level or until discharged
Will Negates

School of Divination / Ancient spirit grants +1 caster level & +2 (+1/essentia) Will saves Concentration checks, and Intelligence checks.

Aid
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF17
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Augury
V,S,M,F17
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Aura against Flame
V,S17
-
1 Action
Personal
1 round/level
None

School of Abjuration / Create an aura of blue mist that protects you against fire; can also snuff out flames (SpC18)

Avoid Planar Effects
V17
Harmless
1 Immediate
20 ft.
1 minute/level
None

School of Abjuration / You gain a temporary respite from the natural effects of a specific plane (SpC19)

Balor Nimbus
V,S,M/DF17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Flames created by this spell do not harm you but do damage to anyone you are grappling with (SpC24)

Bear`s Endurance
V,S,DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Body Blades
V,S17
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Sprout daggerlike blades from all the surfaces of your body and clothing (SpC35)

Brambles
V,S,M17
No
1 Action
Touch
1 round/level
None

School of Transmutation / With the sound of twisting wood, the weapon you touch grows sharp spikes like rose thorns (SpC38)

Bull`s Strength
V,S,M/DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF17
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Close Wounds
V17
Harmless
1 Immediate
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Conjuration / Speak words of power that cause the injuries to glow golden and begin to heal (SpC48)

Consecrate
V,S,M,DF17
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Curse of Ill Fortune
V,S,DF17
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Transmutation / Letting loose a stream of foul incantations you curse the subject (SpC56)

Dark Way
V,S,DF17
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Illusion / Standing at the edge, a thin black bridge appears that arches across the canyon (SpC58)

Darkness
V,M/DF17
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
V,S17
Yes
1 Action
Touch
Special; See Text
Will Negates

School of Necromancy / You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)

Deific Vengeance
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Call out to your deity, declaring the foes crimes and asking for your deity to punish him (SpC62)

Delay Poison
V,S,DF17
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Desecrate
V,S,M,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Imbues area with negative energy, making undead stronger (PH218)

Divine Insight
V,S,DF17
-
1 Action
Personal
1 hour/level or until discharged (D)
None

School of Divination / As you complete this short prayer you feel your deity`s presence fill you with confidence (SpC70)

Divine Interdiction
V17
Yes or No (object); see text
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates or None

School of Abjuration / Call upon your deity to quell the power of another deity`s follower (SpC70)

Divine Protection
V,S,DF17
Harmless
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Enchantment / Call upon your holy powers to aid your companions (SpC70)

Eagle`s Splendor
V,S,M/DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Energized Shield, Lesser
V,S,DF17
No
1 Action
Touch
1 round/level
None

School of Abjuration / A silver aura surrounds the touched shield for a moment before it appears to transform into energy (SpC79)

Enthrall
V,S17
Yes
1 Round
100 ft.+10 ft./level
Up to 1 hour
Will Negates

School of Enchantment / If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)

Extend Tentacles
V17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Lengthen your tentacles, increasing the reach by 5-ft (SpC86)

Find Traps
V,S17
-
1 Action
Personal
1 minute/level
None

School of Divination / You gain intuitive insight into the workings of traps (PH230)

Frost Breath
V,S,M17
Yes
1 Action
30 ft.
Instantaneous
Reflex Half

School of Evocation / Breathe a cone of intense cold at your foes (SpC100)

Fuse Arms
V,S17
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Transmutation / Touched subjects limbs begin to ooze together with a sickening noise (SpC100)

Gentle Repose
V,S,M/DF17
Object
1 Action
Touch
1 day/level
Will Negates

School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)

Ghost Touch Armor
V,S,M17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Give armor you touch the power to defend against incorporeal foes (SpC102)

Hand of Divinity
V,S,DF17
No
1 Minute
Touch
1 minute/level
None

School of Evocation / Call upon your beliefs and a great pair of hands appears around your target, cradling it in its power (SpC109)

Healing Lorecall
V,S,M17
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Healing Lorecall
V,S,M17
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Heat Metal
V,S,DF17
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)

Hold Person
V,S,F/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Infernal Wound
V,S17
No
1 Action
Touch
1 round/level
None

School of Transmutation / Attacks from weapon touched will now leave a lingering, painful memory in its wake (SpC122)

Inflict Moderate Wounds
V,S17
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Inky Cloud
V,S,M17
No
1 Action
30 ft.
10 minutes/level
None

School of Conjuration / Create an inky cloud that billows out from your location (SpC123)

Iron Silence
V,S,DF17
Harmless/Obj
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level (CAdv153).

Iron Silence
V,S,DF17
Harmless/Obj
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level (CAdv153).

Light of Mercuria
V,S17
Yes; See Text
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Evocation / Invoke the powers of good and you begin to glow with the golden light of fabled Mercuria (SpC132)

Living Undeath
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Necromancy / Impart a physical transformation such that you gain the benefits of undead without becoming undead (SpC134)

Make Whole
V,S17
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Repairs an object (PH252).

Mark of the Outcast
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Permanent
Will Negates

School of Necromancy / Invoke the ancient words of anathema, a dull purple splotch in the shape of a skull manifests (SpC138)

Owl`s Wisdom
V,S,M/DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Protection from Negative Energy
V,S17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Guard subject from the effects of negative energy (SpC163)

Protection from Positive Energy
V,S17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Guard subject from the effects of positive energy (SpC163)

Quick March
V,S,DF17
Harmless
1 Swift
100 ft.+10 ft./level
1 round
Will Negates

School of Transmutation / Increase your allies` base land speed by 30 feet (SpC164)

Remove Paralysis
V,S17
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH271).

Resist Energy
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S17
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Shatter
V,S,M/DF17
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Shield Other
V,S,F17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Will Negates

School of Abjuration / You suffer half of subject`s damage (PH278).

Shroud of Undeath
V,S,M17
-
1 Action
Personal
10 minutes/level (D)
None

School of Necromancy / Shroud yourself in negative energy so that nonintelligent undead perceive you as a fellow undead and ignore you (SpC189)

Silence
V,S17
Special
1 Action
400 ft.+40 ft./level
1 minute/level (D)
Special; See text

School of Illusion / Negates sound in 20-ft. radius (PH279).

Soulmeld Blessing
V,DF17
Harmless
1 Swift
20 ft.
Instantaneous
None

School of Evocation / Allies can reallocate essentia for free.

Sound Burst
V,S,F/DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH281).

Spawn Screen
V,S,DF17
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Necromancy / Subject does not rise as an undead spawn should it perish from an undead`s attack (SpC197)

Spell Immunity, Lesser
V,S17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Protect subject from a single 1st or 2nd level spell (SpC199)

Spiritual Weapon
V,S,DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / Magical weapon attacks on its own (PH283).

Stabilize
V,S,DF17
Harmless
1 Swift
50 ft.
Instantaneous
Special; See text

School of Conjuration / A burst of golden energy springs forth, spreading from you; those still alive seem less bloody and in less pain (SpC204)

Status
V,S17
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Divination / Monitors condition, position of allies (PH284).

Stone Bones
V,S,F17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / The skeleton glows a foggy gray for a moment, thickening with eldritch power, then all is as it was before (SpC208)

Summon Elysian Thrush
V,S,DF17
No
10 Minutes
25 ft.+5 ft./2 levels
8 hours
None

School of Conjuration / Evoke the powers of Elysium and of song, and the bird responds; it settles on a branch and begins to warble (SpC214)

Summon Monster II
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead II
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / The undead you summon appear in a burst of smoke and fog (SpC215)

Suppress Magic
V,S(E)17
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
See text

School of Abjuration / Magic item or soulmeld is suppressed for 1 round/level.

Undetectable Alignment
V,S17
Object
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).

Veil of Shadow
V,S17
-
1 Action
Personal
1 minute/level
None

School of Evocation / Tendrils of purple darkness rise from the ground, surrounding you and concealing you from your foes (SpC228)

Wave of Grief
V,S,M17
Yes
1 Action
30 ft.
1 round/level
Will Negates

School of Enchantment / Emitting a mournful wail, you send out a pulse of magic imbued with sorrow and sadness (SpC236)

Wave of Grief
V,S,M17
Yes
1 Action
30 ft.
1 round/level
Will Negates

School of Enchantment / Emitting a mournful wail, you send out a pulse of magic imbued with sorrow and sadness (SpC236)

Zone of Truth
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Subjects within range cannot lie (PH303).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid, Mass
V,S,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Enchantment / As Aid but affects multiple subjects at a distance (SpC8)

Air Breathing
S,M/DF18
Harmless
1 Action
Touch
2 hours/level (see text)
Will Negates

School of Transmutation / Transmuted creatures can breathe air freely (SpC8)

Align weapon, Mass
V,S,DF18
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / As Align Weapon but on multiple weapons or projectiles (SpC9)

Anarchic Storm
V,S,M,DF18
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Conjuration / This storm reduces hearing and visibility and the rain damages lawful creatures (SpC11)

Animate Dead
V,S,M18
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Antidragon Aura
V,S,M,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Abjuration / Subjects gain +2 luck bonus to AC, saves from dragon attacks (SpC14)

Attune Form
V,S,M/DF18
No
1 Action
Touch
24 hours
None

School of Transmutation / Attune the affected creatures to the plane you are currently on, negating the harmful effects of that plane (SpC17)

Awaken Sin
V,S,DF18
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Enchantment / Subject takes nonlethal damage and is stunned; if n=knocked out subject also takes Wisdom damage (SpC21)

Axiomatic Storm
V,S,M,DF18
No
1 Action
20 ft.
1 round/level (D)
None

School of Conjuration / This storm reduces hearing and visibility and the rain damages chaotic creatures (SpC22)

Bestow Curse
V,S18
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blade of Pain and Fear
V,S,DF18
Yes
1 Action
0 ft.
1 round/level (D)
Will Partial

School of Evocation / A 3-ft long column of disembodied gnashing teeth springs forth from your hand (SpC30)

Blindness/Deafness
V18
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude Negates

School of Necromancy / You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Blindsight
V,S18
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Grant the blindsight ability out to 30 feet (SpC32)

Briar Web
V,S,DF18
No
1 See Text
100 ft.+10 ft./level
1 minute/level
None

School of Transmutation / Cause grasses, weeds, bushes or trees to grow thorns and wrap around creatures entering the area (SpC39)

Chain of Eyes
V,S18
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Divination / With the creatures will to resist brushed aside, you gaze out from its eyes to see your own satisfied smile (SpC45)

Checkmate`s Light
V,S,DF18
No
1 Action
Touch
1 round/level (D)
None

School of Evocation / Imbue the touched weapon with an enhancement bonus, weapon glows red and grants a morale bonus on saves vs. fear (SpC46)

Circle Dance
V,S18
-
1 Minute
Personal
Instantaneous
None

School of Divination / Divine the relative direction and condition of another creature (SpC46)

Cloak of Bravery
V,S18
Harmless
1 Action
60 ft.
10 minutes/level
Will Negates

School of Abjuration / Summoning your courage you cloak all your allies in a glittering mantle of magic that bolsters their bravery (SpC47)

Clutch of Orcus
V,S18
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level
Fortitude Negates

School of Necromancy / Magical force grips the subjects heart and begins crushing it. The victim is paralyzed taking damage (SpC49)

Contagion
V,S18
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
V,S,M18
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Conviction, Mass
V,S,M18
Harmless
1 Action
100 ft.+10 ft./level
10 minutes/level
Will Negates

School of Abjuration / Bolster the mental, physical and spiritual strengths of allies in the area (SpC52)

Corona of Cold
V,S,DF18
Yes
1 Action
10 ft.
1 round/level (D)
Fortitude Negates

School of Evocation / Surround yourself by a protective aura of cold that also causes damage to others within its radius (SpC52)

Create Food and Water
V,S18
No
10 Minutes
25 ft.+5 ft./2 levels
24 hours; See Text
None

School of Conjuration / The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)

Cure Serious Wounds
V,S18
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Darkfire
V,S18
Yes
1 Action
0 ft.
1 round/level (D)
None

School of Evocation / Dark flames appear in your hand, you can hurl them or use them to touch enemies (SpC59)

Daylight
V,S18
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
V,S18
No
1 Action
Touch
1 day/level (D)
None

School of Evocation / Object radiates shadowy illumination in 60-ft. radius (PH191).

Demon Dirge
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
1d6 rounds; see text
Special; See text

School of Transmutation / Cry out the ancient words and your foe howls in pain as his blood boils in his veins (SpC63)

Devil Blight
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
1d6 rounds; see text
Special; See text

School of Transmutation / Cry out the ancient words, and your foe lets out a shriek of agony as it stumbles under the force of the spell (SpC64)

Dispel Magic
V,S18
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Downdraft
V,S,M18
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex partial; see text

School of Evocation / Send a turbulent column of air rushing towards the earth (SpC72)

Energized Shield
V,S,DF18
No
1 Action
Touch
1 round/level
None

School of Abjuration / A silver aura surrounds the touched shield for a moment before it appears to transform into energy (SpC79)

Energy Vortex
V,S18
Yes
1 Action
20 ft.
Instantaneous
Reflex Half

School of Evocation / Energy wells up inside you and explodes outward in a furious burst (SpC81)

Favorable Sacrifice
V,S,M18
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Abjuration / Subject receives the protection of a divine power commensurate with value of Material component expended (SpC89)

Fell the Greatest Foe
V,S,M18
Harmless
1 Action
Touch
1 round/level
Fortitude Negates

School of Transmutation / Subject gains ability to deal greater damage to larger foes (SpC90)

Flame of Faith
V,S,M18
No
1 Action
Touch
1 round/level
None

School of Evocation / Temporarily turn a normal or masterwork weapon into a flaming one, act as +1 flaming burst weapon. (CD166)

Flame of Faith
V,S,M18
No
1 Action
Touch
1 round/level
None

School of Evocation / Temporarily turn a normal or masterwork weapon into a flaming one, act as +1 flaming burst weapon. (CD166)

Ghost Touch Weapon
V,S18
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Empower a weapon to strike true against incorporeal foes (SpC102)

Girallon`s Blessing
V,S,M18
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Transmutation / Subject appears to be in discomfort for an instant before arms erupt from its torso with a damp squelch (SpC106)

Glyph of Warding
V,S,M18
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Grace
V18
-
1 Swift
Personal
1 round/level
None

School of Transmutation / Your body glows with silvery light and you feel quick and light on your feet (SpC107)

Guardian Spirit
V,S(E)18
Harmless
1 Action
Touch
1 hour/level or until discharged
Will Negates

School of Divination / Spirit grants +2 (+1/essentia) on AC, Reflex saves, Initiative, and all Dexterity checks.

Hamatula Barbs
V,S,M18
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Transmutation / Invoke the dark nature of the spell and slender, sharp-edged barbs sprout from your body (SpC109)

Helping Hand
V,S,DF18
No
1 Action
5 miles
1 hour/level
None

School of Evocation / You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Holy Storm
V,S,M,DF18
No
1 Action
20 ft.
1 round/level (D)
None

School of Conjuration / Call upon the forces of good, and a heavy rain begins to fall, its raindrops soft and warm (SpC115)

Ice Axe
V,S,M18
Yes
1 Action
0 ft.
1 round/level (D)
None

School of Evocation / Shards of ice descend from the sky and coalesce into the form of a battleaxe (SpC118)

Inflict Serious Wounds
V,S18
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Interplanar Message
V,S18
Harmless
1 Action
See text
24 hours/level or until discharged
Will Negates

School of Evocation / Create a bond between yourself and the creature you touch (SpC124)

Invisibility Purge
V,S18
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / Dispels invisibility within 5 ft. /level (PH245).

Keen Edge
V,S18
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / Doubles normal weapon`s threat range (PH246).

Knight`s Move
V,S,DF18
-
1 Swift
5 ft/2 levels; see text
Instantaneous
None

School of Transmutation / Time stops for you as you move without walking to the indicated location (SpC129)

Know Opponent
S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Divination / Magical words describe the creatures strengths/weaknesses as you desire (SpC129)

Know Vulnerabilities
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Divination / Learn any special qualities, vulnerabilities and resistances of the target creature (SpC129)

Light of Venya
V,S18
Yes; See Text
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Evocation / Invoke the powers of good and you begin to glow with the soft pearly light of fabled Venya (SpC132)

Locate Object
V,S,F/DF18
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH249).

Magic Circle against Chaos
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Circle against Law
None18
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Vestment
V,S,DF18
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Armor or shield gains +1 enhancement per four levels. (PH251).

Mantle of Chaos
V,S18
Yes
1 Action
Personal
10 minutes/level (D)
None

School of Abjuration / Gain spell resistance against spells with the Lawful descriptor (SpC137)

Mantle of Evil
V,S18
Yes
1 Action
Personal
10 minutes/level (D)
None

School of Abjuration / Gain spell resistance against spells with the Good descriptor (SpC137)

Mantle of Good
V,S18
Yes
1 Action
Personal
10 minutes/level (D)
None

School of Abjuration / Gain spell resistance against spells with the Evil descriptor (SpC137)

Mantle of Law
V,S18
Yes
1 Action
Personal
10 minutes/level (D)
None

School of Abjuration / Gain spell resistance against spells with the Chaos descriptor (SpC138)

Meld into Stone
V,S,DF18
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Nauseating Breath
V,S,M18
No
1 Action
30 ft.
Instantaneous
Fortitude Negates

School of Conjuration / Breathe out a cone of nauseating vapors (SpC146)

Obscure Object
V,S,M/DF18
Object
1 Action
Touch
8 hours (D)
Will Negates

School of Abjuration / Masks object against divination (PH258).

Prayer
V,S,DF18
Yes
1 Action
40 ft.
1 round/level
None

School of Enchantment / Allies gain +1 on most rolls, and enemies suffer -1 (PH264).

Protection from Energy
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Rejuvenative Corpse
V,S,DF18
Object
1 Action
Touch
24 hours or until discharged; see text
Will Negates

School of Necromancy / Charge a dead body with negative energy enabling undead who dine on it to heal wounds (SpC172)

Remove Blindness/Deafness
V,S18
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures normal or magical conditions (PH270).

Remove Curse
V,S18
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Frees object or person from curse (PH270).

Remove Disease
V,S18
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Resist Energy, Mass
V,S,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Fortitude Negates

School of Abjuration / Targeted creatures ignore damage from specified ed energy type. (CA120)

Resist Energy, Mass
V,S,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Fortitude Negates

School of Abjuration / Targeted creatures ignore damage from specified ed energy type. (CA120)

Resurgence, Mass
V,S,DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / Convince a higher power to grant a group pf allies another chance (SpC175)

Ring of Blades
V,S,M18
-
1 Action
Personal
1 minute/level
None

School of Conjuration / Conjure a horizontal ring of swirling metal blades around you (SpC177)

Ring of Blades
V,S,M18
-
1 Action
Personal
1 minute/level
None

School of Conjuration / Conjure a horizontal ring of swirling metal blades around you (SpC177)

Safety
V,S18
No or Yes (Harmless)
1 Action
Touch
10 minutes/level
None or Will Negates

School of Abjuration / Allow subject to find the shortest, most direct direction to a place of safety (SpC179)

Searing Light
V,S18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray deals 1d8/two levels (max 5d8), undead take more, see book for details. (PH275).

Shield of Warding
V,S18
No
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Grants a sacred bonus to AC (SpC188)

Shield of Warding
V,S18
No
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Grants a sacred bonus to AC (SpC188)

Sink
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Transmutation / Make the water around the spell`s targets roil; causing the targets to struggle against the water (SpC190)

Skull Watch
V,S,F18
No
1 Action
Touch
Permanent
See text

School of Necromancy / Monitor the area with a floating skull that shrieks when someone approaches (SpC191)

Slashing Darkness
V,S18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / A hissing, hurtling ribbon of pure darkness flies from your hand (SpC191)

Snowshoes, Mass
V,S18
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Will Negates

School of Transmutation / Affected creatures can walk lightly over ice and snow without having their speed reduced (SpC194)

Sonorous Hum
V,S18
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / The area around you is abuzz with a low, droning hum that improves your concentration (SpC196)

Soul Boon
V,S,M18
Harmless
1 Action
100 ft.+10 ft./level
1 minute
Will Negates

School of Necromancy / Grant 1 point of essentia per three caster levels to subject.

Spark of Life
V,S18
Yes
1 Action
Touch
1 round/level
Will Negates

School of Necromancy / Make undead vulnerable to many of the dangers that can harm living creatures (SpC196)

Speak with Dead
V,S,DF18
No
10 Minutes
10 ft.
1 minute/level
Special; See text

School of Necromancy / Corpse answers one question/two levels (PH281).

Spikes
V,S,M18
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Spikes
V,S,M18
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Stone Shape
V,S,M/DF18
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Monster III
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead III
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / The undead you summon appear in a burst of smoke and fog (SpC215)

Suppress Glyph
V,S18
Object
1 Action
100 ft.
1 minute/level
Will Negates

School of Abjuration / You cast the spell, a dancing crown of ruby runes orbits your head briefly (SpC216)

Telepathic Bond, Lesser
V,S18
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / You forge a telepathic bond with another creature with an Int score of 6 or higher. (CD183)

Tremor
V,S,DF18
No
1 Action
100 ft.+10 ft./level
1 round/3 levels
See text

School of Evocation / Detritus and loose debris rattle with the small quake, and creatures caught in the area stumble and fall (SpC223)

Unholy Storm
V,S,M,DF18
No
1 Action
20 ft.
1 round/level (D)
None

School of Conjuration / Call upon the forces of evil, and a heavy rain begins to fall in the area you indicate (SpC227)

Vigor
V,S18
Harmless
1 Action
Touch
10 rounds + 1 round/level
Will Negates

School of Conjuration / Subject gains fast healing 2; automatically healing 1 hit point per round until the spell ends - Max 25 rounds (SpC229)

Vigor
V,S18
Harmless
1 Action
Touch
10 rounds + 1 round/level
Will Negates

School of Conjuration / Subject gains fast healing 2; automatically healing 1 hit point per round until the spell ends - Max 25 rounds (SpC229)

Vigor, Mass Lesser
V,S18
Harmless
1 Action
20 ft.
10 rounds + 1 round/level
Will Negates

School of Conjuration / Multiple subjects gain fast healing 1; automatically healing 1 hit point per round until the spell ends -Max 25 (SpC229)

Vigor, Mass Lesser
V,S18
Harmless
1 Action
20 ft.
10 rounds + 1 round/level
Will Negates

School of Conjuration / Multiple subjects gain fast healing 1; automatically healing 1 hit point per round until the spell ends -Max 25 (SpC229)

Visage of the Deity, Lesser
V,S,DF18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Feel the hand of your deity upon you; your appearance reflects her divine power; her touch grants resistances (SpC231)

Visage of the Deity, Lesser [Evil]
V,S,DF18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Visage of the Deity, Lesser [Good]
V,S,DF18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Wall of Light
V,S,M18
Yes; See Text
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Evocation / A wall of pure light springs into being (SpC234)

Water Breathing
V,S,M/DF18
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Water Walk
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Transmutation / Subject treads on water as if solid (PH300).

Weapon of Energy
V,S18
Harmless/Obj
1 Action
Touch
1 round/level
Fortitude Negates

School of Transmutation / Cause a weapon to gain the ability to deal energy damage in addition to its other abilities (SpC236)

Weapon of Impact
V,S18
Harmless/Obj
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Transmutation / Make a bludgeoning weapon have greater impact, improving its abilities to deal telling blows (SpC237)

Weapon of the Deity
V,DF18
Harmless/Obj
1 Action
0 ft.
1 round/level
None

School of Transmutation / Must use your deity`s favored weapon to cast this spell (CD188)

Wind Wall
V,S,M/DF18
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).

Wrack
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Necromancy / Humanoid subject is wracked with such pain that he doubles over and collapses. (CD190)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Walk
V,S,DF19
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid, and can climb at up to a 45-degree angle, at half speed (PH196)

Assay Resistance
V,S19
-
1 Swift
Personal
1 round/level
None

School of Divination / +10 bonus on caster level checks to defeat one creature`s spell resistance. (CA98)

Assay Spell Resistance
V,S19
-
1 Swift
Personal
1 round/level
None

School of Divination / This spell gives +10 bonus to overcome spell resistance of a specific creature (SpC17)

Astral Hospice
V,S,M19
No
1 Action
25 ft.+5 ft./2 levels
24 hours/level
None

School of Conjuration / Can only be cast on the Astral Plane; it opens a portal to demiplane of natural healing (SpC17)

Blindsight, Greater
V,S19
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Grant the blindsight ability out to 60 feet (SpC32)

Castigate
V19
Yes
1 Action
10 ft.
Instantaneous
Fortitude Half

School of Evocation / Rebuke your foes with the magic of your sacred words (SpC44)

Consumptive Field
V,S19
Yes
1 Action
30 ft.
1 round/level
Will Negates

School of Necromancy / You gain temporary hit points and Str for everyone below 0 HP that failed their saves (SpC51)

Contingent Energy Resistance
V,S,M19
-
1 Minute
Personal
1 hour/level (D)
None

School of Evocation / Functions as a limited contingency spell for energy attacks (SpC52)

Control Water
V,S,M/DF19
No
1 Action
400 ft.+40 ft./level
10 minutes/level (D)
Special; See text

School of Transmutation / The control water spell raises or lowers water by as much as 2 feet per caster level (PH214)

Cure Critical Wounds
V,S19
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Death Ward
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Necromancy / The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (PH217)

Delay Death
V,S,DF19
Harmless
1 Immediate
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Necromancy / The subject of this spell is unable to die from hit point damage (SpC63)

Dimensional Anchor
V,S19
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Discern Lies
V,S,DF19
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level
Will Negates

School of Divination / You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura (PH221)

Dismissal
V,S,DF19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / Forces an extraplanar creature back to its proper plane if it fails a special Will save (PH222)

Divination
V,S,M19
-
10 Minutes
Personal
Instantaneous
None

School of Divination / Provides a piece of advice in reply to a question about a goal, event, or activity occurring within one week (PH222)

Divine Power
V,S,DF19
-
1 Action
Personal
1 round/level
None

School of Evocation / Your BAB = your character level, +6 enhancement bonus to Strength, 1 temporary HP / caster level (PH224)

Dweomer of Transference
V,S19
Harmless
1 Minute
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Evocation / Convert spellcasting into psionic power points. (ExPsiHb219)

Essentia Lock
V19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Abjuration / Prevent target from investing or distributing essentia.

Fell the Greatest Foe
V,S,M19
Harmless
1 Action
Touch
1 round/level
Fortitude Negates

School of Transmutation / Subject gains ability to deal greater damage to larger foes (SpC90)

Freedom of Movement
V,S,M,DF19
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Giant Vermin
V,S,DF19
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns three normal-sized centipedes, two normal-sized spiders, or a normal-sized scorpion into larger forms (PH235)

Glowing Orb
V,S,F19
No
1 Action
Touch
Permanent
None

School of Evocation / Coax a tiny portion of positive energy into a fragile glass sphere (SpC106)

Hand of the Faithful
V,S,DF19
Yes
1 Minute
10 ft.
1 hour/level
Fortitude Negates

School of Abjuration / Summon the protective field, a shimmering border limns out along the floor, with the image of blocking hands (SpC109)

Holy Transformation, Lesser
V,S,DF19
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / You feel a closeness to your deity as well as a noticeable increase in physical girth and power (SpC116)

Hypothermia
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Subject falls to her knees, face pale and a bluish cast to her lips and fingers (SpC118)

Imbue with Spell Ability
V,S,DF19
Harmless
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Evocation / Transfer spells to subject (PH243).

Infernal Transformation, Lesser
V,S,DF19
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Utter evil imbues you with unholy power - Bearded Devil (SpC122)

Inflict Critical Wounds
V,S19
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH244).

Iron Bones
V,S,F19
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Undead subjects skeleton turns to iron (SpC125)

Life Ward
V,S,DF19
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Surround the creature in crawling shadows, a cloak of negative energy that protects it (SpC131)

Lower Spell Resistance
V,S19
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level
Special; See text

School of Transmutation / Subject`s spell resistance is reduced (Drac114).

Magic Weapon, Greater
V,S,M/DF19
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Make Manifest
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / Pull a creature from another realm into this realm (SpC137)

Moon Bolt
V,S19
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Fortitude half (living) or Will negates (undead)

School of Evocation / Strike unerringly against any living or undead creature in range (SpC143)

Negative Energy Aura
V,S19
-
1 Action
Personal
1 round/level
None

School of Necromancy / An aura of black crackling negative energy surrounds you (SpC146)

Neutralize Poison
V,S,M/DF19
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Open Chakra, Least
V,S19
Harmless
1 Action
Touch
24 hours
Will Negates

School of Transmutation / Allow target to bind to its crown, feet, or hands chakra.

Panacea
V,S19
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / At your touch a golden radiance infuses your companion (SpC152)

Planar Ally, Lesser
V,S,DF,XP19
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with a 6 HD outsider (PH261).

Planar Exchange, Lesser
V,S,DF19
-
1 Round
0 ft.
1 round/level (D)
None

School of Conjuration / Transport yourself to the planar creatures plane and it goes to where you were (SpC159)

Planar Tolerance
V19
Harmless
1 Immediate
20 ft.
1 minute/level
None

School of Abjuration / Bark out words of elder power, the pressure subsides and you are safe long enough to finish your mission (SpC159)

Poison
V,S,DF19
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Positive Energy Aura
V,S19
No
1 Action
Personal
1 round/level
None

School of Conjuration / Speak the eldritch phrases of power and an aura of white, shining, positive energy surrounds you (SpC161)

Recitation
V,S,DF19
Yes
1 Action
60 ft.
1 round/level
None

School of Conjuration / You invoke your deity`s blessing upon yourself & your allies while causing confusion & weakness on your enemies. (CD176)

Recitation
V,S,DF19
Yes
1 Action
60 ft.
1 round/level
None

School of Conjuration / You invoke your deity`s blessing upon yourself & your allies while causing confusion & weakness on your enemies. (CD176)

Repel Vermin
V,S,DF19
Yes
1 Action
10 ft.
10 minutes/level (D)
Special; See text

School of Abjuration / Insects stay 10 ft. away (PH271).

Resistance, Greater
V,S,DF19
Harmless
1 Action
Touch
24 hours
Will Negates

School of Abjuration / A feeling of peace and watchful guardianship fills your being (SpC174)

Restoration
V,S19
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Restores level and ability score drains (PH272).

Resurgence, Mass
V,S,DF19
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / Convince a higher power to grant a group pf allies another chance (SpC175)

Revenance
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Special; See text

School of Conjuration / You touch a recently slain ally and temporarily restore her to life so she may continue to fight. (CD178)

Revenance
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Special; See text

School of Conjuration / You touch a recently slain ally and temporarily restore her to life so she may continue to fight. (CD178)

Rusting Grasp
V,S,DF19
No
1 Action
Touch
Special; See Text
None

School of Transmutation / Your touch corrodes iron and alloys (PH273).

Sending
V,S,M/DF19
No
10 Minutes
Special; See Text
Special; See Text
None

School of Evocation / Delivers short message anywhere, instantly (PH275).

Shadowblast
V,S,M19
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Fortitude Negates

School of Evocation / Disperse portals to the Plane of Shadow and stun creatures that fear the light (SpC186)

Sheltered Vitality
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Abjuration / Subject gains immunity to fatigue, exhaustion, ability damage and ability drain (SpC188)

Shield of Faith, Mass
V,S,M19
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Abjuration / Grants AC bonus for multiple targets (SpC188)

Sound Lance
V,S19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Half

School of Evocation / Unleash a shrill, piercing cry at your target, sending a translucent lance hurtling through the air (SpC196)

Spell Immunity
V,S,DF19
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Subject is immune to one spell/four levels (PH282).

Spell Vulnerability
V,S19
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level
Fortitude Negates

School of Transmutation / Reduce a targets Spell Resistance by you caster level (SpC200)

Summon Hound Archon
V,S,DF19
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level + 1 round
None

School of Conjuration / A brilliant beam stabs from the heavens above, out of the beam strides a dog-headed humanoid with a greatsword (SpC214)

Summon Monster IV
V,S,F/DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Summon Undead IV
V,S,F/DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / The undead you summon appear in a burst of smoke and fog (SpC215)

Tongues
V,M/DF19
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Undead Bane Weapon
V,S,DF19
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Give a weapon the undead bane special ability (SpC226)

Unshape Soulmeld
V,S19
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Abjuration / One of targets soulmelds is destroyed.

Valiant Spirit
V,S(E)19
Harmless
1 Action
Touch
1 hour/level or until discharged
Will Negates

School of Divination / Spirit grants +2 (+1/essentia) attack, damage, Fortitude saves, and strength checks.

Wall of Chaos
V,S,M/DF19
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
See text

School of Abjuration / Create an immobile barrier that inhibits Lawful creatures (SpC233)

Wall of Evil
V,S,M/DF19
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
See text

School of Abjuration / Create an immobile barrier that inhibits Good creatures (SpC233)

Wall of Good
V,S,M/DF19
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
See text

School of Abjuration / Create an immobile barrier that inhibits Evil creatures (SpC233)

Wall of Law
V,S,M/DF19
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
See text

School of Abjuration / Create an immobile barrier that inhibits Chaotic creatures (SpC233)

Wall of Sand
V,S,M/DF19
No
1 Action
100 ft.+10 ft./level
Concentration +1 round/level
None

School of Conjuration / A swirling wall of blowing sand leaps into being (SpC235)

Weapon of the Deity
V,DF19
Harmless/Obj
1 Action
0 ft.
1 round/level
None

School of Transmutation / Must use your deity`s favored weapon to cast this spell (CD188)

Weather Eye
V,S,M,DF19
No
1 Hour
Special; See Text
Instantaneous
None

School of Divination / Accurately predict the weather up to 1 week into the future. (CD189)

Wrack
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Necromancy / Humanoid subject is wracked with such pain that he doubles over and collapses. (CD190)
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Atonement
V,S,M,F,DF,XP20
Yes
1 Hour
Touch
Instantaneous
None

School of Abjuration / This spell removes the burden of evil acts or misdeeds from the subject (PH201)

Aura of Evasion
V,S,M,DF20
No
1 Action
10 ft.
1 minute/level
None

School of Abjuration / Grants evasion special ability to all within the spell effect (SpC18)

Blistering Radiance
V,S,M20
Yes
1 Action
400 ft.+40 ft./level
1 round/level
None and Fortitude Partial; see text

School of Evocation / All sighted creatures in the area are dazzled (SpC33)

Break Enchantment
V,S20
No
1 Minute
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / This spell frees victims from enchantments, transmutations, and curses (even instantaneous effects) (PH207)

Call Zelekhut
V,S,DF,XP20
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Receive the aid of a Zelekhut inevitable (SpC42)

Command, Greater
V20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / As Command, except that up to one creature per level may be affected, and the activities continue beyond 1 round (PH211)

Commune
V,S,M,DF,XP20
-
10 Minutes
Personal
1 round/level
None

School of Divination / You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no (PH211)

Contagion, Mass
V,S20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Negates

School of Necromancy / As contagion but all creatures within the area are infected (SpC51)

Crawling Darkness
V,S,DF20
-
1 Round
Personal
1 minute/level (D)
None

School of Conjuration / A shroud of dark, writhing tentacles forms around your body as you speak the spell`s final syllables (SpC55)

Cure Light Wounds, Mass
V,S20
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 1d8 +1/level damage to multiple allies (PH216)

Curse of Ill Fortune, Mass
V,S,DF20
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Transmutation / Letting loose a stream of foul incantations you curse multiple subjects (SpC56)

Death Throes
V,S20
No
1 Action
Personal
1 hour/level or until you are killed
None

School of Necromancy / Your body is instantly destroyed in an explosion expanding outwards in a 30-ft radius (SpC60)

Dispel Chaos
V,S,DF20
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by chaotic creatures, and can force them back to their home plane (PH222)

Dispel Evil
V,S,DF20
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by evil creatures, and can force them back to their home plane (PH222)

Dispel Good
V,S,DF20
Special
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by good creatures, and can force them back to their home plane (PH222)

Dispel Law
V,S,DF20
-
1 Action
Touch
1 round/level or until discharged
Special; See text

School of Abjuration / You gain a +4 bonus to AC against attacks by lawful creatures, and can force them back to their home plane (PH223)

Disrupting Weapon
V,S20
Harmless/Obj
1 Action
Touch
1 round/level
Special; See text

School of Transmutation / This spell makes a melee weapon deadly to undead. (PH223)

Divine Agility
V,S20
No
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / Imbue a living creature with agility and skill in combat (SpC69)

Doomtide
V,S,DF20
Yes
1 Action
80 ft.
1 round/level
Will Negates

School of Illusion / Fill an area with illusory black, creeping mist that vaguely resembles slender grasping tentacles (SpC70)

Dragon Breath
V,S,M/DF20
-
1 Action
Personal
1 round/level
None

School of Evocation / Using magic to mimic a dragon`s breath, you spew forth a gout of energy (SpC73)

Earth Reaver
V,S20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Partial

School of Transmutation / The earth at the indicated spot erupts in a shower of rock, dirt and fire (SpC75)

Flame Strike
V,S,DF20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / A vertical column of divine fire roars downward, dealing 1d6 points of damage per caster level (max 15d6) (PH231)

Hallow
V,S,M,DF20
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Hallow makes a particular site, building, or structure a holy site (PH238)

Incarnum Weapon
V,S(E)20
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
Will Partial

School of Conjuration / Weapon shaped of incarnum attacks foe.

Incorporeal Nova
V,S20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Necromancy / A nova of dissolution dissipates the immaterial bodies of incorporeal creatures, destroying them instantly (SpC121)

Inflict Light Wounds, Mass
V,S20
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Necromancy / Negative Energy spreads out in all directions, dealing 1d8 +1/level of damage (max +25) (PH244)

Insect Plague
V,S,DF20
No
1 Round
400 ft.+40 ft./level
1 minute/level
None

School of Conjuration / You summon a number of swarms of locusts (1/3lvls up to 6 at 18th level). See the MM for `Locust Swarms` (PH 244).

Life`s Grace
V,S,DF20
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Symbols of warding and safety appear to flow out to cover the creature in a web of protective magic (SpC131)

Mark of Justice
V,S,DF20
Yes
10 Minutes
Touch
Permanent; See Text
None

School of Transmutation / Designates action that will trigger curse on subject (PH252).

Plane Shift
V,S,F20
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / Up to eight subjects travel to another plane (PH262).

Psychic Turmoil
V,S,M20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special; See text

School of Abjuration / Invisible field leeches psionic power points away. (ExPsiHb220)

Raise Dead
V,S,M,DF20
Harmless
1 Minute
Touch
Instantaneous
Special; See text

School of Conjuration / Restores life to subject who died up to 1 day/level ago (PH268).

Revivify
V,S,M20
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Miraculously restore life to a recently deceased creature (SpC176)

Righteous Might
V,S,DF20
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Your increase 1 size category, and you gain +4 Str and +2 to Constitution, and minor DR (PH273).

Righteous Wrath of the Faithful
V,S,DF20
Yes
1 Action
30 ft.
1 round/level
None

School of Enchantment / When you cast this spell, you fire your allies and companions with a divine madness or fury that helps combat (CD178)

Sanctuary, Mass
V,S,DF20
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Abjuration / Same as Sanctuary but for multiple recipients (SpC179)

Scrying
V,S,F/DF20
Yes
1 Hour
Special; See Text
1 minute/level
Will Negates

School of Divination / Spies on subject from a distance (PH274).

Slay Living
V,S20
Yes
1 Action
Touch
Instantaneous
Fortitude Partial

School of Necromancy / Touch attack kills subject (PH280).

Spell Resistance
V,S,DF20
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Subject gains 12 +1/level SR (PH282).

Stalwart Pact
V,S,DF,XP20
Harmless
10 Minutes
Touch
Permanent until triggered, then 1 round/level
Will Negates

School of Evocation / Allows the target to enter a binding agreement with a deity that provides a measure of protection (CD181)

Stalwart Pact
V,S,DF,XP20
Harmless
10 Minutes
Touch
Permanent until triggered, then 1 round/level
Will Negates

School of Evocation / Allows the target to enter a binding agreement with a deity that provides a measure of protection (CD181)

Stone Shape, Greater
V,S,M/DF20
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Form an existing piece of stone into something that suits your purpose (SpC208)

Subvert Planar Essence
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Fortitude Negates

School of Transmutation / Reach out with your will and deaden an area to the influence of the Outer Planes on its natives (SpC211)

Subvert Planar Essence
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Fortitude Negates

School of Transmutation / Reach out with your will and deaden an area to the influence of the Outer Planes on its natives (SpC211)

Summon Bearded Devil
V,S,DF20
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level + 1 round
None

School of Conjuration / A fire flares from the ground, in its place is the hunchbacked form of a barbazu, brandishing a glaive (SpC213)

Summon Bralani Eladrin
V,S,DF20
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level + 1 round
None

School of Conjuration / A glowing blue seal appears on the ground, when it vanishes a bralani eladrin appears (SpC213)

Summon Monster V
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Summon Undead V
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / The undead you summon appear in a burst of smoke and fog (SpC215)

Symbol of Pain
V,S,M20
Yes
10 Minutes
0 ft.
Special; See Text
Fortitude Negates

School of Necromancy / All Creatures within 60ft suffer -4 to attack rolls, skill and ability checks (PH290).

Symbol of Sleep
V,S,M20
Yes
10 Minutes
0 ft.
Special; See Text
Will Negates

School of Enchantment / All Creatures within 60ft fall asleep for 3d6 x 10 minutes (PH290).

Symbol of Spell Loss
V,S20
No
10 Minutes
0 ft.; see text
See Text
Will Negates

School of Abjuration / Trace the symbol and feel a pull as it tugs against the magical energy in your mind (SpC218)

Triadspell
V,S20
-
1 Action
Personal
Instantaneous
None

School of Transmutation / Feel one of your prepared spells subdividing into three parts, each as powerful as its original (SpC224)

True Seeing
V,S,M20
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Divination / See all things as they really are (PH296).

Unhallow
V,S,M20
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Designates location as unholy (PH297).

Vigor, Greater
V,S20
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Greater
V,S20
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vulnerability
V,S20
Yes
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / Reduces an opponent`s damage reduction (Drac115).

Vulnerability
V,S20
Yes
1 Action
Touch
1 round/level
Will Negates

School of Transmutation / Reduces an opponent`s damage reduction (Drac115).

Wall of Dispel Magic
V,S,DF20
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Abjuration / A translucent wall springs up, a shimmering field of faded colors that swirls and merges with itself (SpC233)

Wall of Iron
V,S,M20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / 30 hp/four levels; can topple onto foes (PH299).

Wall of Stone
V,S,M/DF20
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / Creates a stone wall that can be shaped (PH299).

Zone of Respite
V,S,M20
Yes
2 Rounds
20 ft.
1 minute/level
None

School of Abjuration / Create a region that is temporarily protected against interplanar intrusion (SpC244)

Zone of Revelation
V,S,M/DF20
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Divination / All creatures and objects within the area are made visible (SpC244)

Quick Reference Notes

Domain Spells and Granted Powers

METAL DOMAIN

Granted Power: You gain Martial Weapon Proficiency and Weapon Focus as bonus feats for either the light hammer or the warhammer (your choice).

Domain Spells

1. Magic Weapon:Weapon gains +1 bonus.
2. Heat Metal:Make metal so hot it damages those who touch it.
3. Keen Edge:Doubles normal weapon's threat range.
4. Rusting Grasp:Your touch corrodes iron and alloys.
5. Wall of Iron:30 hp/4 levels; can topple onto foes.
6. Blade Barrier:Wall of blades deals 1d6/level damage.
7. Transmute Metal to Wood:Metal within 40 ft. becomes wood.
8. Iron Body:You body becomes living iron.
9. Repel Metal or Stone:Pushes away metal and stone.

PROTECTION DOMAIN

Granted Power: You generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level o his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable oce per day.

Domain Spells

1. Sancturary:Opponents can't attack you, and you can't attack.
2. Shield Other:You take half of subject's damage.
3. Protection from Energy:Absorb 12 points/level of damage from one kind of energy.
4. Spell Immunity:Subject is immune to one spell per four levels.
5. Spell Resistance:Subject gains SR 12 + level.
6. Antimagic Field:Negates magic within 10 feet.
7. Repulsion:Creatures can't approach you.
8. Mind Blak:Subject is immune to mental/emotional magic and scrying.
9. Prismatic Sphere:As prismatic wall, but surrounds on all sides.