Sa'shananMichelle
CHARACTER BIO
Sa'shanan is a 140 year old, Medium sized, Female Elf, with gray-green eyes and black hair. She stands 5' 2" tall and weighs 105 pounds. Her world view is Lawful Neutral in nature, and is currently a worshipper of Triceil

CHARACTER LEVELCLASSES and LEVELS
10Wizard 7 / Elemental Savant 3

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
46,59555,0008,405


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
16
+3


CON
13
+1


INT
21
+5


WIS
12
+1


CHA
8
-1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
437d4 +3d4
SPEED
MOVE
30
AC
ARMOR
171415=10+0+0+3+0+0+4




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5=3+1+1+0+ + 
REFLEX
DEX
+7=3+3+1+0+ 
WILL
WIS
+10=8+1+1+0+ 
BASE ATTACK
+4
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+4=4+0
+0
+0
+
MELEE
ATTACK BONUS
+4=4+0
+0
+0
+
RANGED
ATTACK BONUS
+7=4
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Staff of Aralon (M/B)

4

1d6

x2

4



I2

Crossbow, light (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

7

5

3

1

-1

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-3

-5

-7

-9

-11



I

+1 Dagger (M/P)

5

1d4+1

19-20/x2

1



I

+1 Dagger (M/P)

1d4+1

19-20/x2



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

8

6

4

2

0



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 13/6.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)8 =
+5+3
w
Balance (Dex)*3 =
+3
w
Bluff (Cha)1 =
1+2
w
Climb (Str)*0 =
+0
w
Concentration (Con)9 =8+1
w
Control Shape (Wis)1 =
+1
w
Craft–Alchemy (Int)15 =10+5
w
Craft–Gemcutting (Int)10 =5+5

Decipher Script (Int)12 =7+5
w
Diplomacy (Cha)-1 =
1
w
Disguise (Cha)-1 =
1
w
Escape Artist (Dex)*3 =
+3
w
Forgery (Int)5 =
+5
w
Gather Information (Cha)-1 =
1
w
Heal (Wis)1 =
+1
w
Hide (Dex)*3 =
+3
w
Iaijutsu Focus (Cha)-1 =
1
w
Intimidate (Cha)-1 =
1
w
Jump (Str)*0 =
+0

Knowledge–Arcana (Int)17 =12+5

Knowledge–Religion (Int)11 =6+5

Knowledge–The Planes (Int)11 =6+5
w
Listen (Wis)3 =
+1+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*3 =
+3
w
Ride (Dex)6 =3+3
w
Search (Int)7 =
+5+2
w
Sense Motive (Wis)3 =
+1+2

Speak Language ()4 =3+0+1

Spellcraft (Int)21 =12+5+4
w
Spot (Wis)3 =
+1+2
w
Survival (Wis)1 =
+1
w
Swim (Str)*0 =
+0
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

²Ivory Tube100 g1(—)6Potion of Restoration, Lesser (CL3)300 g1(—)
²Aquamarine500 g1(—)¡Ring of Protection +28,000 g1(—)
²Azurite10 g1(—)dRod of Cancellation11,000 g1(—)
²Bloodstone (2)100 g1(—)bScroll of Animate Rope (CL1)25 g1(—)
²Carnelian (2)100 g1(—)bScroll of Bull`s Strength (CL3)150 g1(—)
²Chrysoprase50 g1(—)bScroll of Dispel Magic (CL5)375 g1(—)
²Citrine50 g1(—)bScroll of Fireball (CL5)375 g3(—)
²Iolite50 g1(—)bScroll of Fly (CL5)375 g1(—)
²Moonstone (2)100 g1(—)bScroll of Geas, Lesser (CL7), Remove Curse (7)1,400 g1(—)
²Obsidian10 g1(—)bScroll of Haste (CL5)375 g1(—)
²Onyx (3)150 g1(—)bScroll of Identify (CL1)125 g4(—)
²Red garnet (4)400 g1(—)bScroll of Invisibility (CL3)150 g1(—)
²Ruby500 g1(—)bScroll of Reduce Person (CL1)25 g1(—)
²Sardonyx50 g1(—)bScroll of Resist Energy (CL3)150 g1(—)
²Tourmaline100 g1(—)fStaff of Aralon (Charges: 4)1,348 g1(—)
²White pearl (10)1,000 g1(—)!Wand of Magic Missile (CL5) (Charges: 9)675 g1(—)
yAlchemist`s lab500 g1(40)!Wand of Scorching Ray (CL7) (Charges: 43)9,030 g1(—)
yAlchemists`s tools5 g15°+1 Dagger2,302 g11
yAntitoxin (vial) (2)100 g1(—)°Bolts, crossbow (10)1 g11
yBackpack2 g1(2)°Bolts, crossbow (10)1 g1(1)
yBedroll1 s1(5)°Crossbow, light35 g14
yBook: A Day in the Desert750 g1(1)°Dagger2 g22
yBook: How to Create Chrystone1,600 g1(1)°Staff of Aralon0 g14
yBook: Uses for Dragon Blood300 g1(1)¬Badge of Valor1,000 g1(—)
yCoin: gp (151)151 g1(3)¬Bracers of Armor +24,000 g1(1)
yCoin: sp (8)8 s1(0.2)¬Cloak of Resistance +11,000 g1(1)
yDiamond Dust500 g1(0.3)¬Elixir of Truth500 g2(—)
yFlint and steel1 g1(—)¬Headband of Intellect +24,000 g1(—)
yGemcutter`s tools5 g15¬Jumping Caltrops150 g1(—)
yPotion Belt, Masterwork60 g1(1)¬Pearl of Power, 1st-Level Spell1,000 g1(—)
ySack1 s1(0½)¬Pearl of Power, 2nd-Level Spell4,000 g1(—)
ySpell component pouch5 g12¬Quaal`s Feather Token, Bird300 g1(—)
ySpellbook, wizard`s15 g13¬Silversheen250 g1(—)
yStarmetal (2)1,000 g1(1)
yTraveler`s outfit1 g1(5)
yWaterskin (full)1 g1(4)
6Potion of Cure Moderate Wounds (CL3)300 g3(—)
6Potion of Delay Poison (CL3)300 g1(—)
6Potion of Fly (CL3)300 g3(—)

Carried Weight

27 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Blistering Spell — +2 damage on fire spells and target is -2 on all rolls for 1 round if save fails. +1 Spell Level.

Craft Wand — You can create wands, which cast spells. (PH92).

Energy Admixture:Fire — You can modify a spell that uses one type of energy to add an equal amount of another energy type. (CA78)

Energy Substitution:Fire — You can modify an energy-based spell to use another type of energy instead. (CA79)

Light of Triceil — Use Flare, Burning Hands, Resistance 1/day as spel like ability.

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +2

Deflection +2

The wearer receives a +2 deflection bonus to AC (DMG232).

Badge of Valor

This golden brooch grants a +2 morale bonus on saves against fear effects, and +4 to avoid intimidation (CAdv132).

Bracers of Armor +2

Armor +2

1

This item adds a +2 armor bonus to the wearer`s AC (DMG250).

Cloak of Resistance +1

Resistance +1
Resistance +1
Resistance +1

1

This cloak grants a +1 resistance bonus to all saving throws (DMG253).

Headband of Intellect +2

Enhancement +2

This item grants a +2 enhancement bonus to Int (DMG258).




Class Features

Wizard

Bonus Feat

Proficiency: Wizard Weapons

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Elemental Savant

Bonus caster level (3)

Elemental Specialty

Energy Penetration (Ex)

Fire Resistance 5 (Ex)

Fire Specialty

Immunity to Sleep (Ex)

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Canthelese, Celestial, Common, Draconic, Ignan, Infernal, Sundastian, Sylvan, Thassian


Coins

New Coins
Gained in Play

0 cp 
8 sp  
151 gp  
0 pp  
152 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Shinsa (T/Raven)

1

15

10

9

14

6

+3

+5

+10

+2

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

LN

10; Fly 40 (Average)

22

20

14

10d8

21

Attack

Attack Bonus

Damage

Crit

Claw

+8

1d2-5

20/x2

Special Qualities: Low-light Vision (Ex)

Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master, Speak with Animals of its Type

Feats: Weapon Finesse

Skills: Ride +6, Spot +5, Listen +3, Craft (__________) +15, Concentration +9



WIZARD SPELLS

LEVELS0123456789
Known:094444
Per Day:465443

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Amanuensis
V,S15
Object
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / You cause writing from one source to be copied into a book, paper or parchment (SpC9)

Arcane Mark
V,S15
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Caltrops
V,S15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Covers a 5-ft by 5-ft square with caltrops (SpC42)

Dancing Lights
V,S15
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / A white-hot electric spark dances on your fingertip and then bolts towards your target (SpC78)

Flare
V15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Launch Bolt
V,S,M15
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Crossbow bolt in your hand glows a bright red and then flies off at your foe (SpC130)

Launch Item
S15
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Cause a Fine item in your possession to fly at great speed to a target or location you specify (SpC130)

Light
V,M/DF15
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S15
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F15
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F15
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S15
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Repair Minor Damage
V,S15
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to any construct. (CA120)

Repair Minor Damage
V,S15
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to any construct. (CA120)

Resistance
V,S,M/DF15
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Silent Portal
S15
Object
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Will Negates

School of Illusion / Negates the sound of opening and closing a single portal (door, window, gate, drawer, chest lid, or the like) (SpC190)

Sonic Snap
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Partial

School of Evocation / Your word takes life, streaking towards your target and exploding in a shout (SpC195)

Stick
V,S,M15
Object
1 Action
Touch
Instantaneous
Will Negates

School of Transmutation / Affix one object to another (SpC206)

Touch of Fatigue
V,S,M15
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Alarm
V,S,F/DF16
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Animate Rope
V,S16
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Transmutation / You can animate a nonliving ropelike object, such as string, yarn, cord, line, rope, or even a cable (PH199).

Burning Hands
V,S16
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Cause Fear
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Charm Person
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Chill Touch
V,S16
Yes
1 Action
Touch
Instantaneous
Special; See text

School of Necromancy / A touch from your hand, which glows with blue energy, disrupts the life force of living creatures (PH209)

Color Spray
V,S,M16
Yes
1 Action
15 ft.
Instantaneous; See Text
Will Negates

School of Illusion / A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)

Comprehend Languages
V,S,M/DF16
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Detect Secret Doors
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect secret doors, compartments, caches, and so forth (PH220)

Detect Undead
V,S,M/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Disguise Self
V,S16
-
1 Action
Personal
10 minutes/level (D)
Special; See text

School of Illusion / You make yourself - including clothing, armor, weapons, and equipment - look different (PH222)

Endure Elements
V,S16
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Enlarge Person
V,S,M16
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Causes instant growth of a humanoid creature, increasing it`s size category to the next larger one (PH226)

Erase
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Transmutation / Removes writings of either magical or mundane nature from a scroll or from up to two pages of paper/parchment (PH227)

Expeditious Retreat
V,S16
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)

Feather Fall
V16
Harmless
0 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)

Grease
V,S,M16
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Special; See text

School of Conjuration / A grease spell covers a solid surface with a layer of slippery grease (PH237)

Hold Portal
V16
No
1 Action
100 ft.+10 ft./level
1 minute/level (D)
None

School of Abjuration / This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone (PH241)

Hypnotism
V,S16
Yes
1 Round
25 ft.+5 ft./2 levels
2d4 rounds (D)
Will Negates

School of Enchantment / Your gestures and incantation fascinate 2d4 HD of nearby creatures, causing them to stop and stare blankly at you(PH242)

Identify
V,S,M/DF16
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Jump
V,S,M16
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Mage Armor
V,S,F16
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Magic Weapon
V,S,DF16
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Mount
V,S,M16
No
1 Round
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Conjuration / Summons riding horse for 2 hr./level (PH256).

Nystul`s Magic Aura
V,S,F16
No
1 Action
Touch
1 day/level (D)
Special; See text

School of Illusion / Grants object false magic aura (PH257).

Obscuring Mist
V,S16
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Protection from Chaos
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF16
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Ray of Enfeeblement
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Necromancy / Ray reduces Str by 1d6 points +1 point/two levels (PH269).

Reduce Person
V,S,M16
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Object or creature shrinks 1 size category (PH269).

Shield
V,S16
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278).

Shocking Grasp
V,S16
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Touch delivers 1d6/level electricity (Max 5d6) (PH279).

Silent Image
V,S,F16
No
1 Action
400 ft.+40 ft./level
Concentration
Will Disbelief (if interacted with)

School of Illusion / Creates minor illusion of your design (PH279).

Sleep
V,S,M16
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Enchantment / Put up to 4 HD of creatures into comatose slumber (PH280).

Summon Monster I
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Tenser`s Floating Disk
V,S,M16
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).

True Strike
V,F16
-
1 Action
Personal
Special; See Text
None

School of Divination / Adds +20 bonus to your next attack roll (PH296).

Unseen Servant
V,S,M16
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / Invisible force obeys your commands (PH297).

Ventriloquism
V,F16
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Will Disbelief (if interacted with)

School of Illusion / Throws voice for 1 min. /level (PH298).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Alter Self
V,S17
-
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You assume the form of a creature of the same type as your normal form (PH197)

Arcane Lock
V,S,M17
No
1 Action
Touch
Permanent
None

School of Abjuration / An arcane lock spell cast upon a door, chest, or portal magically locks it and grants +10 to the objects BreakDC (PH200)

Blindness/Deafness
V17
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude Negates

School of Necromancy / You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Blur
V17
Harmless
1 Action
Touch
1 minute/level (D)
Will Negates

School of Illusion / Subject`s outline appears blurred, shifting and wavering; the distortion grants concealment (20% miss chance) (PH206)

Bull`s Strength
V,S,M/DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Command Undead
V,S,M17
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Necromancy / This spell allows some degree of control over an undead creature (PH211)

Continual Flame
V,S,M17
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Darkvision
V,S,M17
Harmless
1 Action
Touch
1 hour/level
None

School of Transmutation / The subject gains the ability to see (in black and white only) 60 feet even in total darkness (PH216)

Eagle`s Splendor
V,S,M/DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

False Life
V,S,M17
-
1 Action
Personal
Special; See Text
None

School of Necromancy / You gain 1d10+1 temporary HP (Max +10) (PH229).

Flaming Sphere
V,S,M/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Fox`s Cunning
V,S,M/DF17
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes smarter. +4 enhancement bonus to Intelligence (PH233).

Ghoul Touch
V,S,M17
Yes
1 Action
Touch
1d6+2 rounds
Fortitude Negates

School of Necromancy / Paralyzes a single living humanoid, who then exudes a stench that causes all living creatures to become sickened (PH235)

Glitterdust
V,S,M17
No
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates (Blinding Only)

School of Conjuration / A cloud of golden particles covers everything in the area, blinding creatures and visibly outlining the invisible (PH236

Hypnotic Pattern
V,S,M;SeeText17
Yes
1 Action
100 ft.+10 ft./level
Concentration +2 rounds
Will Negates

School of Illusion / A twisting pattern of shifting colors weaves through the air, fascinating 2d4+1/caster level HD of creatures (PH242)

Invisibility
V,S,M/DF17
Harmless
1 Action
Personal or touch
1 minute/level (D)
Will Negates

School of Illusion / Subject is invisible for 10 min. /level or until it attacks (PH217).

Knock
V17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Opens locked or magically sealed door (PH246).

Levitate
V,S,F17
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Transmutation / Willing subject moves up and down at your direction (PH248).

Mirror Image
V,S17
-
1 Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).

Misdirection
V,S17
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Special; See text

School of Illusion / Misleads divinations for one creature or object (PH254).

Phantasmal Assailants
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will disbelief, then Fortitude half; see text

School of Illusion / Shadowy shapes form at your flank and rush toward the creature you indicate (SpC154)

Pyrotechnics
V,S,M17
Special
1 Action
400 ft.+40 ft./level
Special; See Text
Special; See text

School of Transmutation / Turns fire into blinding light or choking smoke (PH267).

Rainbow Beam
V,S,F17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Fire a ray of swirling, multihued light drawn from radiant energies (SpC165)

Resist Energy
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Scare
V,S,M17
Yes
1 Action
100 ft.+10 ft./level
Special; See Text
Will Partial

School of Necromancy / Panics creatures of less than 6 HD (15-ft. radius) (PH274).

Scorching Ray
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)

Shatter
V,S,M/DF17
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Spectral Hand
V,S17
No
1 Action
100 ft.+10 ft./level
1 minute/level (D)
None

School of Necromancy / Creates disembodied glowing hand to deliver touch attacks (PH282).

Spider Climb
V,S,M17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).

Summon Swarm
V,S,M/DF17
No
1 Round
25 ft.+5 ft./2 levels
Concentration +2 rounds
None

School of Conjuration / Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289).

Whirling Blade
V,S,F17
No
1 Action
60 ft.
Instantaneous
None

School of Transmutation / The blade, moving both by your might and your magical prowess, slashes at your foes while whirling forward (SpC238)
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcane Sight
V,S18
-
1 Action
Personal
1 minute/level (D)
None

School of Divination / This spell makes your eyes glow blue and allows you to see magical aura`s within 120 ft of you (PH201).

Blink
V,S18
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Like a Blink Dog, you blink back and forth to the Ethereal Plane. Most attacks against you suffer 50% miss chance(PH205)

Clairaudience/Clairvoyance
V,S,F/DF18
No
10 Minutes
400 ft.+40 ft./level
1 minute/level (D)
None

School of Divination / Creates an invisible magical sensor at a location that enables you to hear or see almost as if you were there (PH209)

Daylight
V,S18
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Dispel Magic
V,S18
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Displacement
V,M18
Harmless
1 Action
Touch
1 round/level (D)
Will Negates

School of Illusion / Emulating the natural ability of the displacer beast, the subject of benefits from a 50% miss chance (PH223)

Explosive Runes
V,S18
Yes
1 Action
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / You trace these mystic runes upon a book, map, scroll, or similar object. They deal 6d6 damage when read (PH228)

Fireball
V,S,M18
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)

Flame Arrow
V,S,M18
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Transmutation / You turn ammunition (such as arrows, bolts, shuriken, and stones) into fiery projectiles (PH231)

Fly
V,S,F/DF18
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Gaseous Form
S,M/DF18
No
1 Action
Touch
2 minutes/level (D)
None

School of Transmutation / The subject becomes insubstantial, misty, and translucent (PH234)

Gentle Repose
V,S,M/DF18
Object
1 Action
Touch
1 day/level
Will Negates

School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)

Halt Undead
V,S,M18
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Necromancy / Renders as many as three undead creatures immobile. Nonintelligent undead get no save, but intelligent undead do (PH238)

Heroism
V,S18
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Enchantment / +2 Morale bonus to Attack rolls, Saves and Skill checks (PH240)

Hold Person
V,S,F/DF18
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Leomund`s Tiny Hut
V,S,M18
No
1 Action
20 ft.
2 hours/level (D)
None

School of Evocation / Creates shelter for 9 creatures (PH247).

Lightning Bolt
V,S,M18
Yes
1 Action
120 ft.
Instantaneous
Reflex Half

School of Evocation / Electricity deals 1d6 damage/level (Max 10d6) (PH248).

Major Image
V,S,F18
No
1 Action
400 ft.+40 ft./level
Concentration +3 rounds
Will Disbelief (if interacted with)

School of Illusion / As silent image, plus sound, smell and thermal effects (PH252).

Nondetection
V,S,M18
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Abjuration / Hides subject from divination, scrying (PH257).

Ray of Exhaustion
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Special; See text

School of Necromancy / On successful ranged touch attack, target is exhausted (PH269)

Secret Page
V,S,M18
No
10 Minutes
Touch
Permanent
None

School of Transmutation / Changes one page to hide its real content (PH275).

Shadow Binding
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Illusion / Creatures in the area become entangled in ribbonlike shadows (SpC182)

Summon Monster III
V,S,F/DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Telepathic Bond, Lesser
V,S18
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / Forge a telepathic bond with another creature (SpC219)

Tongues
V,M/DF18
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Vampiric Touch
V,S18
Yes
1 Action
Touch
Special; See Text
None

School of Necromancy / Touch deals 1d6/two caster levels (Max 10d6); caster gains damage as hp (PH298).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Dead
V,S,M19
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Arcane Eye
V,S,M19
No
10 Minutes
Unlimited
1 minute/level (D)
None

School of Divination / You create an invisible magical sensor that sends you visual information, that travels at 30 feet per round (PH200)

Bestow Curse
V,S19
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Charm Monster
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Enchantment / This charm makes a any one creature regard you as its trusted friend and ally (PH209).

Contagion
V,S19
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Detect Scrying
V,S,M19
No
1 Action
40 ft.
24 hours
None

School of Divination / You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect (PH219)

Dimensional Anchor
V,S19
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Enervation
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You release a ray of crackling negative energy that deals 1d4 negative levels to any living creature it strikes (PH226)

Fear
V,S,M19
Yes
1 Action
30 ft.
1 round/level
Will Partial

School of Necromancy / An invisible cone of terror causes living creatures in the area to become panicked unless they pass a Will save (PH229)

Fire Shield
V,S,M/DF19
-
1 Action
Personal
1 round/level (D)
None

School of Evocation / This spell wreathes you in flame and causes damage to each creature that attacks you in melee (PH230)

Globe of Invulnerability, Lesser
V,S,M19
No
1 Action
10 ft.
1 round/level (D)
None

School of Abjuration / An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower(PH236)

Ice Storm
V,S,M/DF19
Yes
1 Round
400 ft.+40 ft./level
1 round
None

School of Evocation / Hail deals 3d6 Bludgeoning damage plus 2d6 Cold damage. (PH243).

Invisibility, Greater
V,S19
Harmless
1 Action
Personal or touch
1 round/level (D)
Will Negates

School of Illusion / The spell functions like Invisibility, except that it doesn`t end if he subject attacks (PH245).

Rainbow Pattern
Special:SeeText19
Yes
1 Action
100 ft.+10 ft./level
Concentration +1 round/level (D)
Will Negates

School of Illusion / Lights prevent 24 HD of creatures from attacking or moving away (PH268).

Resist Energy, Mass
V,S,DF19
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Abjuration / Call upon the protective energies of magical power for your allies (SpC174)

Stoneskin
V,S,M19
Harmless
1 Action
Touch
10 minutes/level or until discharged
Will Negates

School of Abjuration / Stops blows, cuts, and slashes, gains DR 10/Adamantine (PH284).
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arc of Lightning
V,S,M,DF20
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Conjuration / Deal 1d6/level (max 15d6) electricity damage to both creatures and anything between them (SpC15)

Rary`s Telepathic Bond
V,S,M20
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level (D)
None

School of Divination / Link lets allies communicate (PH268).

Summon Monster V
V,S,F/DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH287).

Teleport
V20
Special
1 Action
Personal and Touch
Instantaneous
None and Will Negates

School of Conjuration / Instantly transports you anywhere (PH292).