Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).
Mobility — +4 dodge versus attacks of opportunity within a threatened area. (PH98).
Spring Attack — You can move before and after a melee attack. (PH100).
Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102).
Badge of Valor
This golden brooch grants a +2 morale bonus on saves against fear effects, and +4 to avoid intimidation (CAdv132).
Boots of Striding and Springing
These boots grant a +5 competence bonus to Jump (DMG250).
Ring of Protection +1
The wearer receives a +1 deflection bonus to AC (DMG232).
Eyes of the Eagle
These crystal lenses grant a +5 circumstance bonus to Spot checks (DMG256).
Bag of Holding, type I
This bag weighs just 15 lbs and can carry up to 250 lbs. of gear (DMG248).
Gloves of Dexterity +2
These gloves grant a +2 enhancement bonus to Dex (DMG257).
Proficiency: Rogue Weapons
Sneak Attack +2d6
Trap Sense +1
Damage Reduction 1/cold iron
Deceive Item (Ex)
Detect Magic (Sp)
Eldritch Blast 3d6
Proficiency: Armor, Light
Proficiency: Simple Weapons: All
Darkvision (Ex): 60 ft.
Resistance: Cold (Ex): 5
Resistance: Electricity (Ex): 5
Resistance: Fire (Ex): 5
Canthelese, Common, Draconic, Goblinese, Infernal, Sundastian
Gained in Play
|8 cp |
|7 sp || |
|440 gp || |
|0 pp || |
|441 gp ||Total gp equivilent (approximate)|