FarwaterNPC Cohort
CHARACTER BIO
Farwater is a 20 year old, Medium sized, Female Fox Spirit, with grey eyes and red hair. She stands 5' 6" tall and weighs 133 pounds. Her world view is Lawful Neutral in nature, and is currently a worshipper of Feilona

CHARACTER LEVELCLASSES and LEVELS
8Ranger 8

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
30,45836,0005,542


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
19
+4


CON
12
+1


INT
12
+1


WIS
12
+1


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
608d8
SPEED
MOVE
30
AC
ARMOR
221815=10+6+1+4+0+0+1
15
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=6+1+0+0+ + 
REFLEX
DEX
+10=6+4+0+0+ 
WILL
WIS
+3=2+1+0+0+ 
BASE ATTACK
+8/3
INITIATIVE
MODIFIER
+4=4+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+9=8+1
+0
+0
+
MELEE
ATTACK BONUS
+9/4=8+1
+0
+0
+
RANGED
ATTACK BONUS
+12/7=8
+4
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

+1 Shortbow, comp. (+1 Str) (M/P)

1d6+2+1d6

x3

2

Shock



0 – 69 ft

70 – 139 ft

140 – 209 ft

210 – 279 ft

280 – 349 ft

14/9

12/7

10/5

8/3

6/1

350 – 419 ft

420 – 489 ft

490 – 559 ft

560 – 629 ft

630 – 699 ft

4/-1

2/-3

0/-5

-2/-7

-4/-9



I

Longsword, Masterwork (M/S)

10/5

1d8+1

19-20/x2

4



I

Dagger (M/P)

9/4

1d4+1

19-20/x2

1



I

Dagger (M/P)

1d4+1

19-20/x2



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

12/7

10/5

8/3

6/1

4/-1



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

+2 Mithral Shirt (M/L)

+6

+6

0

10%

30 ft

10



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Buckler, Masterwork (M)

+1

0

5%

5



SKILLSMAX RANKS 11/5.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*4 =
+4
w
Bluff (Cha)0 =
+0
w
Climb (Str)*6 =5+1
w
Concentration (Con)1 =
+1
w
Control Shape (Wis)1 =
+1
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*4 =
+4
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)0 =
+0

Handle Animal (Cha)5 =5+0
w
Heal (Wis)1 =
+1
w
Hide (Dex)*10 =6+4
w
Iaijutsu Focus (Cha)0 =
+0
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*6 =5+1

Knowledge–Nature (Int)8 =5+1+2
w
Listen (Wis)11 =10+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*14 =10+4
w
Ride (Dex)10 =4+4+2
w
Search (Int)1 =
+1
w
Sense Motive (Wis)1 =
+1

Speak Language ()2 =1+0+1
w
Spot (Wis)11 =10+1
w
Survival (Wis)11 =10+1
w
Swim (Str)*6 =5+1
w
Use Rope (Dex)4 =
+4

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

u+1 Chain shirt1,250 g1(25)yWaterskin (full)1 g1(4)
u+2 Mithral Shirt5,100 g110yWhetstone2 c1(1)
yBackpack2 g1(2)¡Ring of Protection +12,000 g1(—)
yBedroll1 s1(5)vBuckler, Masterwork180 g15
yCoin: cp (8)8 c1(0.2)°+1 Shortbow, composite ( +1 Str Bonus): Shock8,450 g12
yCoin: gp (32)32 g1(0.6)°Dagger2 g22
yCoin: sp (8)8 s1(0.2)°Longsword, Masterwork315 g14
yEverburning Torch110 g1(1)
yFlint and steel1 g1(—)
yGrappling Hook, Collapsible3 g1(2)
yRope, Elven50 g1(5)
yTraveler`s outfit1 g15

Carried Weight

28 lbs

1-43

44-86

87-130

130

260

650

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Manyshot — You can fire multiple arrows simultaneously against a nearby target.

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Precise Shot — You can use ranged weapons in melee without the standard -4 penalty. (PH98).

Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99).

Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101).

Weapon Focus: Shortbow — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +1

Deflection +1

The wearer receives a +1 deflection bonus to AC (DMG232).




Class Features

Ranger

Animal Companion

Archery

Endurance

Favored Enemy: Humanoid (Goblinoid) (+4)

Favored Enemy: Magical Beast (+2)

Manyshot

Proficiency: Armor, Light

Proficiency: Martial Weapons: All

Proficiency: Shields

Proficiency: Simple Weapons: All

Ranger Combat Style

Rapid Shot

Spells

Swift Tracker

Track

Wild Empathy (8+Cha.Mod)

Woodland Stride

Special Qualities

Alternate Form (Su)

Low-light Vision (Ex)


Languages

Common, Goblinese, Sundastian, Sylvan


Coins

New Coins
Gained in Play

8 cp 
8 sp  
32 gp  
0 pp  
33 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Highwing (T/Owl)

5

18

10

2

14

4

+1

+5

+3

+4

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

LN

10; Fly 40 (Average)

20

16

16

3d8

13

Attack

Attack Bonus

Damage

Crit

Talon

+8

1d4-3

20/x2

Special Qualities: Low-light Vision (Ex)

Features: Bonus Tricks (2), Link (Ex), Share Spells, Evasion

Feats: Alertness, Weapon Finesse

Skills: Spot +6, Listen +14



RANGER SPELLS

LEVELS0123456789
Known:AllAll
Per Day:--2

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Accelerated Movement
S,M12
-
1 Swift
Personal
1 round/level (D)
None

School of Transmutation / Move at normal speed when using Balance, Climb, Hide, Move Silently, and Tumble (SpC7)

Alarm
V,S,F/DF12
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Animal Messenger
V,S,M12
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)
1
Arrow Mind
V,S,M12
-
1 Immediate
Personal
1 minute/level (D)
None

School of Divination / Threaten area around you with a bow, does not provoke AOO allows ranged AOO (SpC15)

Aspect of the Wolf
V,S,M/DF12
-
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Assume the appearance and qualities of a wolf but maintain your mental abilities (SpC16)

Beast Claws
V,S,M12
-
1 Action
Personal
1 hour/level
None

School of Transmutation / Gain 2 claw attacks that act as slashing melee weapons (SpC25)

Blades of Fire
V12
No
1 Swift
Touch
1 round
None

School of Conjuration / With a word your weapons burst into flame. You feel no heat and the flames merely tickle your skin (SpC31)

Bloodhound
V,S12
-
1 Action
Personal
24 hours (D)
None

School of Divination / Allows an immediate re-roll of a failed survival check to track a creature (SpC34)

Branch to Branch
V,S12
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain a competence bonus on climb checks made in trees (SpC38)

Calm Animals
V,S12
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S12
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / Your coloration changes instantly to match the background of any new environment you enter (SpC43)

Charm Animal
V,S12
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Claws of the Bear
V,S12
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become natural weapons (SpC47)

Climb Walls
V,S,M12
Harmless
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subjects gains enhancement bonus on climb checks (SpC47)

Crabwalk
V,S,M12
No
1 Action
Touch
1 minute/level
None

School of Transmutation / Touched creature now moves much faster, scuttling about with disconcerting ease (SpC53)

Dawn
V12
Harmless
1 Swift
15 ft.
Instantaneous
Fortitude Negates

School of Abjuration / All sleeping creatures in the affected area awaken (SpC59)

Deep Breath
V12
-
1 Immediate
Personal
1 round/level
None

School of Conjuration / Your lungs fill instantly with air and continue to refill with air for the spell`s duration (SpC61)

Delay Poison
V,S,DF12
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Detect Animals or Plants
V,S12
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Favored Enemy
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Sense the presence of a favored enemy (SpC64)

Detect Poison
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Detect Snares and Pits
V,S12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Easy Trail
V,S12
Yes
1 Action
40 ft.
1 hour/level (D)
None

School of Abjuration / The undergrowth moves aside while you pass (SpC76)

Embrace the Wild
V12
-
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Gain the senses of animal creatures (SpC79)

Endure Elements
V,S12
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Enrage Animal
V,S12
Yes
1 Action
100 ft.+10 ft./level
Concentration +1 round/level
None

School of Enchantment / Grants the rage ability to an animal (SpC82)

Entangle
V,S,DF12
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Guided Shot
V12
-
1 Swift
Personal
1 round
None

School of Divination / Magically focus your attention on a distant foe negating distance modifiers (SpC108)

Guided Shot
V12
-
1 Swift
Personal
1 round
None

School of Divination / Magically focus your attention on a distant foe negating distance modifiers (SpC108)

Hawkeye
V12
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Hawkeye
V12
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healing Lorecall
V,S,M12
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Healing Lorecall
V,S,M12
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Hide from Animals
S,DF12
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Horrible Taste
V,S,M12
No
1 Action
Touch
10 minutes/level
Special; See text

School of Transmutation / Touch a piece of rotten meat to the subject; it sinks inside the creature`s body; nauseates creature that bites (SpC116)

Hunter`s Mercy
S12
-
1 Action
Personal
1 round
None

School of Transmutation / Makes a bow strike true (a critical hit) (SpC117)

Instant Search
V,S12
No
1 Swift
Personal
1 round
None

School of Divination / Swift. Make Search check at +2 as free action (CAdv153).

Instant Search
V,S12
No
1 Swift
Personal
1 round
None

School of Divination / Swift. Make Search check at +2 as free action (CAdv153).

Jump
V,S,M12
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Lay of the Land
V,S,F/DF12
-
3 Action
Personal
Instantaneous
None

School of Divination / In your mind a map unfolds of the surrounding area, showing the cities, hamlets & known ruins (SpC131)

Lightfoot
V12
-
1 Swift
Personal
1 round
None

School of Transmutation / You provoke no attacks of opportunity when moving (SpC132)

Living Prints
V,S12
-
1 Action
Personal
1 hour/level
None

School of Divination / You can see the trails laid down a month ago as clearly as if your quarry had just passed through (SpC134)

Longstrider
V,S,M12
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Low-Light Vision
V,M12
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Subject gains low-light vision (SpC134)

Low-light Vision
V,M12
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / See twice as far as a human in poor illumination. (CA113)

Magic Fang
V,S,DF12
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Marked Object
V,S,F12
-
1 Minute
Personal
24 hours/level
None

School of Divination / Gain a sense of the object`s owner such that you could find further indications of the creature`s passage (SpC139)

Naturewatch
S12
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / You seek knowledge of the health of plants and animals (SpC146)

Naturewatch
S12
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / You seek knowledge of the health of plants and animals (SpC146)

Omen of Peril
V,F12
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be (SpC149)

Pass without Trace
V,S,DF12
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Ram`s Might
V,S12
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Ridged, hornlike ripples appear over your knuckles, nails and the backs of your hands (SpC166)

Rapid Burrowing
V,S,DF12
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Transmutation / With your touch the target`s digging appendages increase in size and sharpness (SpC166)

Read Magic
V,S,F12
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Remove Scent
V,S,M12
Yes
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Hide the scent of a creature or object (SpC173)

Resist Energy
V,S,DF12
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Resist Planar Alignment
V,S,DF12
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Grants a creature limited protection from a plane`s alignment traits (SpC174)

Rhino`s Rush
V,S12
-
1 Swift
Personal
1 round
None

School of Transmutation / You seek nothing more than to charge at your enemies and bash in their heads (SpC176)

Scent
V,S,M12
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178)

Smell of Fear
V,S12
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Bestow an aroma that attracts predatory animals (SpC193)

Sniper`s Shot
V,S12
-
1 Swift
Personal
1 round
None

School of Divination / Ranged attacks can be sneak attacks regardless of the distance (SpC194)

Sniper`s Shot
V,S12
-
1 Swift
Personal
1 round
None

School of Divination / Ranged attacks can be sneak attacks regardless of the distance (SpC194)

Snowshoes
V,S12
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Affected creatures can walk lightly over ice and snow without having their speed reduced (SpC194)
1
Speak with Animals
V,S12
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Stalking Brand
S12
Yes
1 Action
25 ft.+5 ft./2 levels
24 hours/level
None

School of Transmutation / Cause a tiny mark to appear on the target`s forehead "I will know you in any form or visage" (SpC204)

Summon Nature`s Ally I
V,S,DF12
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Surefoot
V,S12
-
1 Action
Personal
10 minutes/level
None

School of Abjuration / Your steps are sure and true, even on the narrowest ledges (SpC216)

Surefooted Stride
V,S12
No
1 Action
Personal
1 minute/level
None

School of Transmutation / Become as surefooted as any mountain goat, walking in treacherous terrain becomes child`s play (SpC216)

Towering Oak
V,S12
-
1 Swift
Personal
1 round/level
None

School of Illusion / Evoke the powers of the forest giving yourself the ability to speak for them; you loom over others like a tree (SpC221)

Traveler`s Mount
V,S12
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Make the creature better able to handle the rigors of overland travel (SpC223)

Traveler`s Mount
V,S12
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Make the creature better able to handle the rigors of overland travel (SpC223)

Vine Strike
V,DF12
No
1 Swift
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

Vine Strike
V,DF12
No
1 Swift
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

Wings of the Sea
S,M12
Harmless
1 Action
Touch
1 minute/level
Fortitude Negates

School of Transmutation / Increase the touched creatures swim speed by 30 feet (SpC240)